Tag
#realtime
← All postsSPACECOM: The Layer Everyone Mentions, Nobody's Toured
MediaMesh's realtime multiuser layer — presence, live cursors, a synced watch-party queue, and now chat, DMs, and audience counts — has shown up as a footnote in four other retros and never gotten its own tour. Real design, real bugs, and a hosting migration that cut memory usage by over 95%.